| 
|
Spencer
Lindsay
860 Congress Ave
Pacific Groove, CA
93950
831.419.4915
|
| Profile |
Experienced,
hands-on, technical senior artist with 15+ years experience
in 3D graphics, technical art and art design/direction. Strong
ability to self-teach applications, then transfer the knowledge
by training others. Clear communicator; organized and dependable.
Outstanding people skills and sense of humor. |
| Tools |
MAYA,
MEL, 3D Studio MAX, MaxScript, MultiGen, PhotoShop, Flash,
Illustrator, MS Project, HTML, Premier and After Effects. |
| Artwork |
See http://www.lindsaydigital.com/
for examples of my projects. |
| Experience |
Digital
Artist / Photographer | February
2005-Present
Spencer Lindsay Digital- Pacific Grove, CA
Working
on building the lindsay|digital business here in Monterey. |
|
| |
Art
Director / Technical Artist
| 2004-2005
Madahvi Toys Interactive - LaJolla, CA
Fall of Troy
-
Schedule development
- Determine
look and feel of RTS game
- Manage
art production and artists
- Model,
Light, and Texture terrain and game objects
- Work
with programmers to create art pipeline
- MEL
Scripting
- Create
and maintain company website
- Assist
in the hiring and management of team members
|
|
Technical
Artist | 2001-2004
Angel Studios/Rockstar San Diego San Diego, CA
Spyhunter
2
-
Assisted in the design and implementation of the SpyHunter2
Art and Game Design production Pipeline.
- Modeled,
textured and animated assets for the game.
-
Facilitated clear communications between Art and Programming
teams.
-
Assisted the Lead Artist in management and technical troubleshooting
of the team.
-
Developed production tools for artists and designers.
-
Learned Maya and MEL within one month of hire and began
scripting for the team and training artists in-house in
Maya.
AGE
(Angel Game Engine Team)
-
Pushed for and helped implement the use of Macromedia
Flash as an in-house UI development tool.
Red
Dead Revolver (Working Title)
-
Maintained and repaired art pipeline and tools on “Red
Dead Revolver”.
-
Created Script libraries for designers and artists.
-
Modeled and textured assets for the game.
Next
Generation Project (secret)
-
Lighting design and implementation.
- Voice
acting for the main character.
- Scripting.
|
| |
|
| |
Staff
Instructor | 2001-2003
Art Institute - San Diego San Diego, CA
Principles
of 3D Modeling
- Created
curriculum and syllabus to instruct first year students
the principles of 3D modeling and design.
-
Instructing one four hour class per week to 30 students.
This
class uses 3D Studio MAX 5.1 to teach the basics of game
art design. Through lengthy discussions and lectures combined
with intensive lab sessions, the students come out of this
class with an excellent understanding of what makes 3D work
and just as importantly, how to accomplish these 3D tasks
with other team members. |
| |
|
| |
President-Senior
Art Director | 1998-2001
Etribe Studio Soquel, CA
- Hired
and managed a team of 3 artists and 2 programmers.
- Created
five realtime 3D environments for Intel Corporation’s
internal benchmarking and performance analysis use.
- Produced
and directed several 3D projects for Motorola and Compaq
corporations.
- Consulted
on the development of Intel's in-house D3D run-time engine.
- Programmed
and created the 1999 line of Palm Devices in Cult3D for
Palm Corporations website.
- Managed
the office.
- Sales
and Marketing
- Web
Development (HTML, JAVA, FLASH)
- Customer
service
|
| |
|
| |
Lab
Instructor |
2000-2001
Cabrillo College Aptos, CA
- Lab
teaching responsibilities - lecturing and hands on tutelage.
- Curriculum
development.
|
| |
|
| |
Art
Director |
1993-1998
Atari Games Milpitas, CA
- Developed
Art and managed a team of artists to create San
Francisco Rush, and San Francisco
Rush "the rock" as well as pre-production
and pipeline design on San Francisco Rush
2049.
- Co-Designed
and implemented two game art-pipelines.
- Trained
staff on the concepts and practical use of 3D in games.
- Along
with Cameron Petty (lead designer) and several key team
members, I was a Game Designer on all skews and versions
of the "S.F. Rush"
property.
- Lead
Artist on "Metal Maniax"
- Texture
and 3D artist on several un-released games.
- Voice
Talent for: Area51, Metal
Maniax, SFRush,
SFRush "the rock",
SFRush 2049, Primal Rage, Mace,
and War.
|
| Education |
1982-1984
Monterey Peninsula College Monterey, CA
-
Graphic Design, Electronics, Theater.
1984-1988
United States Navy – Petty Officer 3rd Class
- Electronics,
Counter-Terrorism, Cryptography.
|
| Professional
Memberships |
Lecturer
and/or Judge at Game Developers Conference 1997, 1998, 1999
and 2000
Member, Siggraph
Member, Game
Developers Association |
|